Thứ Sáu, 7 tháng 4, 2017

Ladder Server Errors + Tournament Matches page 1

-MH-CaptainVogez
01-23-2010, 09:57 AM
Two things have been observed by me and a few others tonight:


1) If you call a vote to start tournament and it passes, you can call "start tournament" again and put it to the vote again, and again, and again. Not sure if this has an adverse effect on the matches.

2) If there is a tie it appears one team loses and the other team has no change. I didn't check it up myself but the other players noticed this.
nesnl
01-23-2010, 10:03 AM
Two things have been observed by me and a few others tonight:


1) If you call a vote to start tournament and it passes, you can call "start tournament" again and put it to the vote again, and again, and again. Not sure if this has an adverse effect on the matches.

2) If there is a tie it appears one team loses and the other team has no change. I didn't check it up myself but the other players noticed this.

1) Repeated actions of startTournament have no effect on the match outcome being recorded.

2) We haven't coded in anything for when teams tie. I am not sure what happens when this occurs but it probably does something screwy. I would have to look at what the server log says for the end of game result. However, don't worry about this right now as we are working on a new rating system and once we are done with it, including code for when a match ties, we will pump all the games that have been played since day 1 through the new system and everything should be corrected.
DiogenesDog
01-24-2010, 03:24 AM
argh everything's down! the servers! the website! noooo

WITHDRAWALS HALP
-MH-CaptainVogez
01-24-2010, 04:00 AM
Maybe they're adding those upgrades :)

Altitude Promotional Image page 1

lamster
01-23-2010, 08:52 AM
We're thinking about creating some new Altitude "box art" for advertisement on gaming sites and display on the Steam store page: http://store.steampowered.com/app/41300/

Please check out the rough concepts attached. Which design do you like more? Which look (plane flying into camera versus looking over shoulder of plane) do you think would best pique the curiosity of new players?

Have an idea of your own? Create a quick sketch and post it here.
tgleaf
01-23-2010, 09:00 AM
The first. It's a bit hard to tell what the second one is, though you can certainly figure it out. Still, images are powerful, and you want the one that immediately grabs people. Nice artwork btw!
GGQ
01-23-2010, 09:10 AM
Yeah, I agree, the first one is far superior! I really like it.
DiogenesDog
01-23-2010, 11:07 AM
I like #1 better, it'll read better on the small version I think.

another option would be to just replace the chick with a more appealing character. like maybe a crazed old man aviatar who's basically perched up on his feet, cackling madly with his hands on the controls. picturing something that basically looks like peter chung (aeon flux, phantom 2040) drew it.

pic attached for reference/inspiration. :P
chihuahua
01-23-2010, 11:36 AM
Hmm, it's a bit of a toss up. The first one is pretty obvious and powerful but the second one is slightly more clever and intense. For marketing purposes though the first one is probably best as it's immediately identifiable with the game: full image of the plane, iconic ruined city backdrop from main menu, clear dogfighting going on.

From a purely aesthetic point of view I prefer the second though. But it's a functional piece so go for 1.

edit: It struck me that the two images could be used together as a front/back combo. The second image being the over-the-shoulder view from the attacking plane in the first image. Just an idea.
Sarah Palin
01-23-2010, 01:14 PM
First is best, second is too cramped.
Beagle
01-23-2010, 01:27 PM
First one!

And the chick should become a hard as nails ace with aviator sunglasses.
Pieface
01-23-2010, 03:59 PM
Agree that the first one's much better, it's far easier to identify what's going on and associate it with the game.

I'd try to sketch something up, but it would end up looking more like a box than box art so I probably shouldn't even try.
Evan20000
01-23-2010, 04:06 PM
Needs moar randa...

Ahem, anyway, I think both are good, but as previously said, the first one would be better for marketing purposes imo.
Seiseki
01-23-2010, 04:26 PM
Love the first one!
Although the second one isn't bad either..
You should make a comic strip :D

These images will represent the game a lot better than the current one.
But, what about the girl though?
You should add more images of her and have her as a mascot in-game, perhaps as a training instructor and some form of announcer on the main menu, this game could use some more characters, at the moment it's rather anonymous, images of pilots and such can bring it to life and people will more easily relate to it.
NastyManatee
01-23-2010, 04:39 PM
Not like it needs to be said again at this point, but I agree, picture one is better. Picture two has far too much depth for a small image, especially considering that the bulk of the action is occurring in the distant background.

That said, kind of playing off of what sinstar said, I don't think it would be a bad idea to at least throw in one or two different planes, or at least some weaponry symbolizing them. For instance, where the crazy slashthrough half moon is, you could have a bomber dropping a couple of bombs somewhere in the middle ground of the image. Additionally, instead of just bullets whizzing around, maybe you could include a loopy rocket or two and maybe even a Miranda trickster shot (a laser would probably be too much of a visual distraction to exist in the middleground or background, but the internet loves lasers. Maybe a laser digging into the wing of the bip?). Finally, you could draw a mine floating near the bottom right of the image in the middle or background.

In my mind, this would illustrate that there are more playable planes than just the biplane (the bomber in this case) and would further show the different kinds of munitions which further illustrate the use of other planes.

Imo, where the altitude advertisements have failed in the past is being too biplane-centric. The sad fact is that there are a lot of side-scrolling biplane flash games in the world, and most of them suck. Many gamers have tried a couple in the past, typically leaving the game unsatisfied. When I see these advertisements, I think biplane, I don't think altitude. In marketing, the breadth of the experience will get people intrigued (options of planes, play modes, etc), not the depth (how crazy good you could become with the biplane some day). It might be worth considering multiple images, with each image focusing on different planes. For advertisement purposes on a larger scale, if people see multiple ads featuring different planes, I think their interest would be piqued more than just seeing one biplane ad over and over. Again, this is just my opinion, but I think it makes some solid sense.
wolf'j'max
01-23-2010, 06:02 PM
second one. it shows you more the action in a game. it shows you what happens. it shows you the gameplay of the biplane since these shots have to hit good.
Snowsickle
01-23-2010, 07:20 PM
Going to agree that the first one; I think the use of the lost city parallax makes the background look much less bland. Overall the detail seems to be at a better point - I feel like there isn't enough detailed shading in the second.

I can't quite place it but the concept of a biplane picking off a target and flying away with pursuers hot on his trail is just much more compelling than approaching a target guns blazing. Probably the same desire that makes people love pursuits in movies so much.

EDIT: A second look reveals that the plane dying in the background is actually a blue plane as well. I feel like "blue plane kills enemy plane in a strafing run and flies away with a bunch of pissed off enemy planes on his tail" is a more compelling situation, personally.
eth
01-23-2010, 08:12 PM
Gotta go with the second one, simply because dogfighting in a narrow canyon at top speed is like one of the coolest things I can imagine. Looking over the shoulder of the plane also gives it a more personalized feel, which I appreciate a lot more simply because it's easier to identify with.
DiogenesDog
01-23-2010, 09:00 PM
Well, we probably shouldn't jduge them on their level of detail since a real artist is going to go in and make it so either is very well executed technically
Snowsickle
01-23-2010, 09:06 PM
I guess I was under the impression that was one of the differences we were going for - detailed and chaotic versus smooth and simple. If the second image requires significantly more refining/detail by an artist to be presentable it might not be terribly fair to judge from these two images. If we're judging the concepts alone, I'm still all in favor of the first.
Seiseki
01-23-2010, 09:12 PM
More planes in different colors would definitely be a huge plus.
Herodadotus
01-23-2010, 09:45 PM
Adding a randa or explodet would show the odder looking planes, which I think would get more attention.
Seiseki
01-23-2010, 09:48 PM
Adding a randa or explodet would show the odder looking planes, which I think would get more attention.

Nah, I disagree, the randa looks to sci-fi..
People won't know what to expect when it comes to gameplay.

For the people interested in aviation the biplane, loopy or bomber would be the most appealing ones.
And there's nothing that says 'Dogfight' better than a biplane in action, because people can relate to it.
asparagus
04-18-2010, 07:32 AM
Not like it needs to be said again at this point, but I agree, picture one is better. Picture two has far too much depth for a small image, especially considering that the bulk of the action is occurring in the distant background.

That said, kind of playing off of what sinstar said, I don't think it would be a bad idea to at least throw in one or two different planes, or at least some weaponry symbolizing them. For instance, where the crazy slashthrough half moon is, you could have a bomber dropping a couple of bombs somewhere in the middle ground of the image. Additionally, instead of just bullets whizzing around, maybe you could include a loopy rocket or two and maybe even a Miranda trickster shot (a laser would probably be too much of a visual distraction to exist in the middleground or background, but the internet loves lasers. Maybe a laser digging into the wing of the bip?). Finally, you could draw a mine floating near the bottom right of the image in the middle or background.

In my mind, this would illustrate that there are more playable planes than just the biplane (the bomber in this case) and would further show the different kinds of munitions which further illustrate the use of other planes.

Imo, where the altitude advertisements have failed in the past is being too biplane-centric. The sad fact is that there are a lot of side-scrolling biplane flash games in the world, and most of them suck. Many gamers have tried a couple in the past, typically leaving the game unsatisfied. When I see these advertisements, I think biplane, I don't think altitude. In marketing, the breadth of the experience will get people intrigued (options of planes, play modes, etc), not the depth (how crazy good you could become with the biplane some day). It might be worth considering multiple images, with each image focusing on different planes. For advertisement purposes on a larger scale, if people see multiple ads featuring different planes, I think their interest would be piqued more than just seeing one biplane ad over and over. Again, this is just my opinion, but I think it makes some solid sense.


I agree with you why don't you have all the planes lined up side by side and the view would look like your looking from the sideline but do it so you can see all the planes and then make all the planes shoot one shot but im no artist and i love the 1st pic btw and the second one but i prefer the 1st one:):):) and thats lost city isnt it ?:)
Mandrad
04-19-2010, 10:54 AM
Much more action in the 2nd pic!
Over the sholder cam, puts me there... almost inside the plane, 1 step away - registration ;)
You can always join those 2! Main problem, is the exact angle choice of the one closer to the viewer - takes too much room. Maybe inside cockpit, showing the panels...
ZidaneTribal
04-20-2010, 01:27 AM
the pictures clearly suggests that recoiless/dogfighter primary weapon should be two long range machine guns instead of one
Niko0olas
04-20-2010, 11:10 AM
the pictures clearly suggests that recoiless/dogfighter primary weapon should be two long range machine guns instead of one

would be paradise huh?
=p
Demuyt
04-20-2010, 12:17 PM
Maybe inside cockpit, showing the panels...

A panel would make Altitude look more complicated than it is...
DryBone
04-21-2010, 09:11 AM
woot 2nd pic :D though I agree that adding some other planes will kinda give an impression of variety of planes
classicallad
04-21-2010, 10:55 AM
`Yeah, also from a purely marketing perspective, a miranda seems to catch the attention a lot more, of course first off a biplane looks awesome and actually my preferred from a retro into modern bespoke sense. Miranda is just cool, and people see an alien plane warping over a baron runescape, they get excited. At least i do, lawl.
havamar
04-22-2010, 01:14 AM
Nice concept art. I think image no. 1 wins. Focus is on the foreground plane with plenty of (tumbling?) bullets. Consider the large bright sun in the top left carefully, as too much yellow will pull the viewers eye away from the blue of the plane quite easily. Maybe occlude it behind a building slightly letting you do overglow and HDR effects? :D
York
04-22-2010, 09:07 PM
this is post was very old. wassup with da gravegdigging?
Nikon
04-27-2010, 03:07 PM
Love the first one!
Although the second one isn't bad either..
You should make a comic strip :D

These images will represent the game a lot better than the current one.
But, what about the girl though?
You should add more images of her and have her as a mascot in-game, perhaps as a training instructor and some form of announcer on the main menu, this game could use some more characters, at the moment it's rather anonymous, images of pilots and such can bring it to life and people will more easily relate to it.

Sure some more characters but get rid of the girl. She completely throws people of, they don't know what to expect. but yeah the 1st on.
York
04-27-2010, 06:51 PM
Sure some more characters but get rid of the girl. She completely throws people of, they don't know what to expect. but yeah the 1st on.

i expected a flying game. thats what i got. the girl was simply to get people to play imo
Nikon
04-27-2010, 09:01 PM
i expected a flying game. thats what i got. the girl was simply to get people to play imo

She annoys me.
Lethal Weasel
04-29-2010, 02:33 AM
We're thinking about creating some new Altitude "box art" for advertisement on gaming sites and display on the Steam store page: http://store.steampowered.com/app/41300/

Please check out the rough concepts attached. Which design do you like more? Which look (plane flying into camera versus looking over shoulder of plane) do you think would best pique the curiosity of new players?

Have an idea of your own? Create a quick sketch and post it here.

i like the second also~

is it just me or is there 2 blues killing each other in the 1st one or are they being shot down by someone no shone?
innerlyte
04-30-2010, 05:04 AM
Why are people still posting in this thread? It looks like the devs have already chosen a variation of the first image :0
jetfire
05-18-2010, 12:15 AM
we're thinking about creating some new altitude "box art" for advertisement on gaming sites and display on the steam store page: http://store.steampowered.com/app/41300/

please check out the rough concepts attached. Which design do you like more? Which look (plane flying into camera versus looking over shoulder of plane) do you think would best pique the curiosity of new players?

Have an idea of your own? Create a quick sketch and post it here.

amzing artwork nice job:):)
Mt.Vesuvius
05-18-2010, 07:15 PM
First imo.

Big Money! Big Prizes! I Love It! page 1

nesnl
01-22-2010, 08:26 PM
Some of you may have seen the Altitude Ladder already and some you have may not. If you haven't had a chance to check out it out yet then make sure to check out www.altitudeladder.net (http://www.altitudeladder.net) and to also check out the Altitude Ladder Thread (http://altitudegame.com/forums/showthread.php?t=2469).

If you weren't aware we have 1000 Community Points to give away as prizes and a lot of you have been wondering how you can get your hands on those very Community Points Prizes. I can't blame you, with the world economy failing around us it is no wonder that Community Points became the new Gold Standard. Pretty soon you will start seeing websites like Cash4CommunityPoints replacing Cash4Gold. But I digress.

As for the Community Points, the categories and prize values have been determined. The first group of points are going to go to ladder participants. They will break down as follows:

1st Place: 150 Points
2nd Place: 100 Points
3rd Place: 50 Points

Most Games Played: 100 Points

The season will end March 15th at 8PM EST. All ranks and point determination will be made at that time and date.

So some of you might be saying that you don't think you can become ranked in the top three of the ladder and maybe you don't want to get involved in the madness of trying to get the most games played. Well don't worry, the majority of Community Points are going to be prizes for our other contest.

The contest is simple. We are looking for something Community related in order to get the word of Altitude and the Altitude Ladder out to the masses. In all likelihood this is going to be a video of some kind with intense action, fast cuts, and explosive text. However, if you think that there is something else you could do that would blow our minds then by all means feel free to submit something else. The rules are simple, if you submit a video it should be posted on Youtube with the name "Altitude Game: Competitive Ladder" Ideally the videos should be somewhere in the range of 1 minute long. If you make or do something else and want it to be considered for the contest then feel free to submit it. At the end of the contest we will have a vote for the best entries. Please email all entries with your in game name, VaporID and a link to your entry to altitudeladder@gmail.com. This contest will also end on March 15th and 8PM EST.

1st Prize: 300 Community Points
2nd Prize: 200 Community Points
3rd Prize: 100 Community Points

Good Luck!
Ajuk999
01-22-2010, 08:58 PM
I'm In. I think I can do this. :)
wolf'j'max
01-22-2010, 09:38 PM
since i really have some good ideas for the video contest i need an especially without watermark at the background screenrecording program for mac :S.
i got IshowU HD but it is the demo so with a watermark at the background. can anyone help me?
Ajuk999
01-23-2010, 07:16 AM
iMovie is really Good. I don't think Camtasia For Mac (http://www.techsmith.com/camtasiamac/) is watermarked either. iMovie is default on most Mac Systems, especially if you have iLife.



If that doesn't work, PM me and we can talk more. Don't want this thread to become about finding software.

:)
Pieface
01-23-2010, 03:50 PM
Correction: iMovie is bad. Also, it doesn't do screencasts as far as I know (though I really am not the one to talk about it as I stopped using it altogether after Apple ruined the suite's effectiveness with the versions following iMovie HD '06).

I'd love to create an entry or two for this contest, as soon as I find a cheap screen recorder for Mac that suits my purposes. Then I'll fire up my makeshift editing studio and get to work!

Edit: Is there a preferred frame-size or aspect ratio for the entries? 720x480 or 1280x720 (HD) are both possibilities for the video I'm planning to make.
combat
01-23-2010, 03:59 PM
Attention Pie and any Mac user looking for screen recording software!

Appstorm (http://mac.appstorm.net/roundups/utilities-roundups/10-screen-recording-tools-for-mac/)

Please read that!
Blue
01-23-2010, 04:13 PM
im in

10char
mled
01-23-2010, 05:18 PM
Attention Pie and any Mac user looking for screen recording software!

Appstorm (http://mac.appstorm.net/roundups/utilities-roundups/10-screen-recording-tools-for-mac/)

Please read that!

WOW combat ty lol.... il be sure to record some excellent games in the ladder servers and will post on youtube in the future.
wolf'j'max
01-23-2010, 09:35 PM
Maimer, if i participate in this contest with in the video at some points a watermark in the background. Will i have a fewer chance of winning this or aren't you going to care about that?
mled
01-25-2010, 05:55 PM
OK i downloaded the old ishowU and i will start making and posting videos AFTER my exams so in about 4 days :D
wolf'j'max
01-25-2010, 05:58 PM
OK i downloaded the old ishowU and i will start making and posting videos AFTER my exams so in about 4 days :D

Wait wait wait. Mled. The ishowu capture demo is with a watermark in the back. If yours doesn't have one please send me the link O_o
nesnl
01-25-2010, 08:33 PM
wolf'j'max, i would prefer your video doesn't have any watermarks, but I understand that good video recording software is hard to come by. I am trying to see if I can get a certain member of the community to put together a downloadable "video pack" of like 10 or so video clips that could be used by people. I will keep you updated if this will become available.
wolf'j'max
01-25-2010, 10:13 PM
Ok thanks maimer. I will just go by the recordings i already made and making more (with the watermark :S) because i had alot of ideas and i don't want to waste them.

Cheers,
-wolf-
nesnl
03-07-2010, 01:49 AM
Just an update to this thread. I don't know if anyone is working on any videos for the fabulous community points prizes, but we have chosen to extend the first ladder season. The final date is not set it stone, but I will announce it once we know and will most likely be sometime in the beginning to mid april. As a result, the final submission date for the video entries has been extended! Keep working hard and show us what ya got!
Pieface
03-07-2010, 02:49 AM
Never fear, the unbeatable tyr and pie team is here!

Seriously though, thanks for extending the deadline. Now I won't have to work nonstop for the next week to produce something acceptable.
nesnl
03-08-2010, 09:07 PM
I have created a video promoting the ladder and the game. I hope that it gives inspiration to everyone else out there who was thinking of creating entries to this contest! Let me know what you think. (I apologize about the poor quality, but youtube isn't very good)

http://www.youtube.com/watch?v=pAvKWY1rnb4
Ajuk999
03-08-2010, 09:26 PM
Really Nice video there Nesnl, Did you make that in iMovie?
nesnl
03-08-2010, 09:30 PM
Really Nice video there Nesnl, Did you make that in iMovie?

Yah I used iMovie, it's all I have for video editing as I don't make videos. That was actually my first attempt at making a video. Maybe if I were more serious about making videos then I would get a better program that would allow me to do more things.
Apathy
03-14-2010, 05:44 AM
Suggestion: add best avg finish for ball/tbd. Community points for player who has the best avg ranking for both would be nice :)
Tortilla
03-31-2010, 04:41 PM
Hmm it wont be easy winning any of those, but then again it probably shouldnt.
DiogenesDog
03-31-2010, 06:49 PM
when do people play ladder these days? I really enjoyed it when it was active, but I haven't seen a server populated in some time now :(
[Y]
03-31-2010, 07:55 PM
when do people play ladder these days? I really enjoyed it when it was active, but I haven't seen a server populated in some time now :(

No one plays ladder anymore because they're all busy in the pubs xp whoring, trying to rank up and unlock their favorite perks. Now, if this system (http://altitudegame.com/forums/showthread.php?t=3072) is implemented, then I'm sure people will go back to ladder since then they can play their favorite plane/perk set up and still rank up at the same time.

And yes, I have no problem in shamelessly promoting my idea =P
DMCM
03-31-2010, 08:44 PM
I stopped playing ladder whne the captains games stopped.

I still play every now and then, but it's not the same.
nesnl
04-09-2010, 11:13 AM
Just a reminder that the contest ends on April 15th and 8PM EST. Get your entries ready!
Pieface
04-16-2010, 09:20 PM
You can find the combined entry that tyr and I submitted here:
http://www.youtube.com/watch?v=zZbn0eZggXM

This is the first real project I've edited in After Effects as part of a motion graphics course I'm taking, so I apologize for the rough edges. Don't know if anyone else submitted anything, but just because the contest is over doesn't mean it's too late to whip something up! The more videos and publicity we get out for this game and ladder, the better.

Anyway, we'd appreciate any feedback anyone would care to give. Special thanks go to Kevin MacLeod for providing the awesome royaltee-free music.
Ajuk999
04-16-2010, 10:13 PM
Nice Work Pieface. Makes me want to put something together.

Edit: the music is nice. I believe the title of the soundtrack is "Achilles" by Kevin MacLeod, confirm/deny?
nesnl
04-16-2010, 10:27 PM
Well even though there wasn't any competition in the end, Pieface and tyr were still able to put together a great promotional video. Make sure you check it out, I will also be linking it on the main page of the Altitude Ladder website.

http://www.youtube.com/watch?v=zZbn0eZggXM

So congratulations to Pieface and tyr as they take home the 1st, 2nd, and 3rd place prizes for a whopping total of 600 community points!
ryebone
04-16-2010, 10:59 PM
Pieface what font did you use?

Great work by the way, both you and tyr. If I known there was no contest I would've just thrown something together in 5 minutes to get a few points. :(
Pieface
04-16-2010, 11:03 PM
The font was called "Cracked," and was one of the few that I thought looked good with the rest of the video. Not sure if it was installed as part of the Mac OS or came as part of the package on the After Effects disc, though.

@Ajuk: "Achilles" was indeed the music that we used for the project. Kudos to Kevin for some great work!
tgleaf
04-17-2010, 12:47 AM
So congratulations to Pieface and tyr as they take home the 1st, 2nd, and 3rd place prizes for a whopping total of 600 community points!

Nicely done, guys!

^Clan^ / ^Team^ system idea. page 1

matattack
01-22-2010, 09:18 AM
so i used to play FFXI (Final Fantasy XI) (alot)
and in that game the way people teamed up were called "linkshells".
This happens when someone decides to make a linkshell, they give it a name and decides on a color of the pearl. then they are allowed to let people join. basically the creator has a "pearl sack" which he/she can hand out "linkshell pearls" to those who he/she wants on their team! once obtained, they get a pearl icon next to the name and can add or remove as they please. the sack holder is allowed to hand out other "pearl sacks" to other teammates if they decided to distribute the leadership more as well.
each pearl also is named accordingly and once when you check up their name, you see the name of what linkshell they are in.
when they walk around however, you only see the special color of that pearl with their name next to it. this makes it easy to already recognize which linkshell he/she is in without having to look at the full name. it worked really well and was very simple to adapt to!

anyways it was a really great and simple system that i think would really work in altitude! :) if you have any other questions feel free to ask! :o
but yea, just an idea..maybe too extreme :( and i know you guys are busy so it doesnt really matter. just throwing it out there! :rolleyes:
Beagle
01-22-2010, 09:29 AM
I don't know if I'm so fond of the pearl thing but we definitely need an integrated clan system.
CCN
01-22-2010, 11:07 AM
I don't know if I'm so fond of the pearl thing but we definitely need an integrated clan system.

which allows people to be in different clans via game type!
[Y]
01-22-2010, 01:42 PM
I don't know if I'm so fond of the pearl thing but we definitely need an integrated clan system.
I think everyone would. Then, we wouldn't have things like {ACE}Ofna01 2.0 (http://tec27.com/altbouncer/#)
WillowEsp1
01-22-2010, 02:15 PM
;34270']I think everyone would. Then, we wouldn't have things like {ACE}Ofna01 2.0 (http://tec27.com/altbouncer/#)

Wow long list
[Y]
01-22-2010, 02:56 PM
long list?

If you want to go and find and list every single person who's ever worn a false tag, then go ahead. I'm not gonna bother doing it.
WillowEsp1
01-25-2010, 01:54 PM
Just a description.Me neither
ofna01
02-19-2010, 12:35 AM
Hey guys its me ofna01
Listen,i know u guys r bagging on me,but i was told that i was in an offical clan
look it up
P.S
i am also the leader of HoD,so u guys have nothing on me :D
ofna01
02-19-2010, 12:37 AM
;34270']I think everyone would. Then, we wouldn't have things like {ACE}Ofna01 2.0 (http://tec27.com/altbouncer/#)

Hey if u didnt want things like that then actually SUBMIT the ideas
USE YOUR BRAINS PEOPLE!!!
:mad:
-MH-CaptainVogez
02-19-2010, 06:11 AM
ofna01, this is a thread discussing the clan system integration, not having a go at people in game.


It has been awhile since this has been talked about and LamKarl, when you both get back, would you be able to give a brief update on where this stands between concept and patch implementation?
Cheers!
ofna01
02-28-2010, 05:50 PM
ok captain im sorry but i dont like people spreading lies about me i was told it was a real clan.:mad:

Y i was told it was real and was asked to join is that my fault?
Sean
02-28-2010, 06:00 PM
Helpful tip ofna, you get infractions for posting a post right after another of your own. Anyway, take a chill pill.
[Y]
02-28-2010, 06:00 PM
Not everything everyone tells you over the internet is true, ofna.
gren00b
02-28-2010, 07:35 PM
;40096']Not everything everyone tells you over the internet is true, ofna.

Wha? Heretic!
Mt.Vesuvius
03-02-2010, 06:25 PM
i think this is a very good idea where the leader of the clan gets to choose whether the person is physically able to put the tag on and also with the power sharing that is good too for co-captains/recruiters.
A doughnut
03-03-2010, 03:34 AM
Wow long list

all of the names u see there are not variations of the same person. That link is a link to the altbouncer main page...with all of the different people...sigh use ur common sense pple

Steam Update broke the game page 1

Seiseki
01-21-2010, 08:11 PM
I'm getting this after the Steam update today..
Tried restarting steam, same error msg.

I'm getting this error from all Altitude applications, the editor, server launcher, server configurator and the game itself.

java.lang.ClassNotFoundException: em.update.client.launch.UpdateLauncher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)
at com.exe4j.runtime.WinLauncher.main(Unknown Source)
Caused by: java.io.IOException: unexpected EOF
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
... 8 more


Also, why was there an update?
Reading the patch notes there's just the old update news, and I always recieve updates in-game and not through steam..
niebule
01-21-2010, 08:17 PM
Same problem here.
lamster
01-21-2010, 08:19 PM
It's working for me. Try this:
1) Open "My Games" on Steam
2) Right click Altitude
3) Select Properties
4) Click "Local Files" tab
5) Verify integrity of game cache...
Seiseki
01-21-2010, 08:22 PM
Same error for me, gonna try that again :/

Ah, it's because I had a server running while steam updated the game..

Closed the server and now it works, there wasn't even a new update so why is steam doing this? :P
lamster
01-21-2010, 08:27 PM
Please email every file in the directory C:\Program Files\Steam\steamapps\common\altitude\log to support@nimblygames.com and I'll take a look.

Edit: that makes sense, simultaneous server/Steam updates would certainly cause issues. You may want to install another copy of Altitude from http://altitudegame.com/download.html and then run your server from that shortcut (the server will automatically update itself, and this way there's no chance of a Steam conflict).

Unfortunately Steam has a parallel update structure that we need to maintain for new Steam players.
Seiseki
01-21-2010, 08:30 PM
No problem, I solved it by closing down the altitude server running and then did what you suggested and it worked..

Seems like it the steam updater couldn't access the 2 files that the server was using while updating and somehow that broke something..

Any retroactive Community Points for activating Altitude? page 1

DDJesus
01-21-2010, 04:35 PM
I bought two activations 18 days ago, is it possible to retroactively get Community points for those?
DDJesus
01-22-2010, 08:06 PM
Bump? Please?
Karl
01-22-2010, 08:41 PM
I wish we could but we would have to do it by hand on a case by case basis and we just don't have the time.

Community points disappearing? page 1

nach0king
01-21-2010, 01:14 PM
I had 27+ community points a week or two ago, and this has now dropped to 7 with no explanation. A couple of people have downloaded the demo from my link and I've had quite a few clicks fron another forum as well. What exactly has gone wrong here?
lamster
01-21-2010, 10:17 PM
Please submit a bug report (start Altitude, log in to your account, press F1 to open the console, reportBug, enter) and I'll take a look.
nach0king
01-22-2010, 08:02 PM
Doing so now, thank you (the number has gone up but I don't think it's accurate)