karterfreak
01-02-2010, 12:18 AM
Fun take on TBD that is pretty much CTF
http://i48.tinypic.com/2iapsw2.jpg
altx file: http://www.mediafire.com/file/ym0bzodwtty/tbd_flag_capture.altx
http://i48.tinypic.com/2iapsw2.jpg
altx file: http://www.mediafire.com/file/ym0bzodwtty/tbd_flag_capture.altx
Sean
01-02-2010, 01:31 AM
coolio...i dont get how it is capture the flag? Are the blue spawn points over the red base and vice versa? SO you have to go to the opponent's base to get the bomb, then bring it back? If so... OMG GET THE .altx FILE UP NOW NOW NOW NOW!
Sean
01-02-2010, 01:35 AM
moar moar moar moar moar
karterfreak
01-02-2010, 01:41 AM
coolio...i dont get how it is capture the flag? Are the blue spawn points over the red base and vice versa? SO you have to go to the opponent's base to get the bomb, then bring it back? If so... OMG GET THE .altx FILE UP NOW NOW NOW NOW!
Yes, and I was just testing it in an actual game before i upload it, I'm going to try and fix some FPS issues.
Yes, and I was just testing it in an actual game before i upload it, I'm going to try and fix some FPS issues.
andy
01-02-2010, 02:27 AM
make it so you can go through the tubes! the rest was ok i think. nice map.
zwanglos
01-02-2010, 03:30 AM
This is great. What would be greater would be if the pipes led down to the typical dungeons below.
Are the flags next to the castles intended to be the capturable flags?
Are the flags next to the castles intended to be the capturable flags?
karterfreak
01-02-2010, 04:08 AM
This is great. What would be greater would be if the pipes led down to the typical dungeons below.
Are the flags next to the castles intended to be the capturable flags?
I would do that, just that due to the map size (approx 6000 x 1000), it tends to cause lag with any more objects than what are currently on the screen. I should be able to make the pipes enterable, but i'm not sure i'd like to implement it that way however.
As for the flags, yes. Your team's bomb is on the opposite side of the map, and spawn on the flag, the opponents base is where you spawn, so you have to bring the bomb from one side of the map to the other side, making a CTF style play with TBD.
Are the flags next to the castles intended to be the capturable flags?
I would do that, just that due to the map size (approx 6000 x 1000), it tends to cause lag with any more objects than what are currently on the screen. I should be able to make the pipes enterable, but i'm not sure i'd like to implement it that way however.
As for the flags, yes. Your team's bomb is on the opposite side of the map, and spawn on the flag, the opponents base is where you spawn, so you have to bring the bomb from one side of the map to the other side, making a CTF style play with TBD.
tgleaf
01-02-2010, 07:37 AM
Great idea! I'm not sure the map would work, but the idea is intriguing (CTF). I think with the bomb spawn near the enemy spawn, you'll at least need to turn the turrets around so that people can shoot them more easily. Otherwise, this map would never end.
TomBRowkaH
01-02-2010, 08:06 AM
Great idea! Look forward to trying this out. Where will it be uploaded?
nesnl
01-02-2010, 08:30 AM
Dunno if you are interested or not, but I made a couple Mario maps. At the very least you can look at how I did things like make the pipes among a few other tricks. Anyway, try downloading these ones and opening them up in your editor.
http://altitudegame.com/forums/showpost.php?p=18741&postcount=161
http://altitudegame.com/forums/showpost.php?p=19276&postcount=170
http://altitudegame.com/forums/showpost.php?p=18741&postcount=161
http://altitudegame.com/forums/showpost.php?p=19276&postcount=170
Element
01-02-2010, 12:10 PM
Love trying new maps :) looks great btw!!!
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