Thứ Sáu, 7 tháng 4, 2017

plane roles in TBD? page 1

arty
12-16-2009, 07:15 AM
Hello all,

I mostly play ball but I am branching out in a major way and was looking for some sound advice in TBD.

I was wondering if some one could put up a guide as to what role each of the popular plane types *should* play in TBD? (if i missed it, just point me in the right direction)

I think it would benifit the community as a whole and does not need to be super detailed, although the more information the better(I think).

Thanks in advance.
Stormich
12-16-2009, 07:48 AM
Loopy with double fire is used to snipe and can run bombs
Loopy with acid is used to snipe/control choke points/run bombs
Bomber is used to control choke points/spam them/lead bomb runs to soak up damage
Explodet is used as area control/choke control/leads the bomb runs to soak up damage
Biplane is the most versatile out of these, can fulfill any role but is worse off than the designated plane, biplane is a great bomb runner
Miranda with trickster is a sniper and possibly a bomb runner
Miranda with laser is a sniper that should mostly be focused on explodets and/or bombers
Miranda with time anchor is predominantly a bomb runner, it can be used to fight but it's weaker than it's trickster counterpart imo

I think i got all of them
Kuja900
12-16-2009, 08:32 AM
Thread moved.
arty
12-16-2009, 09:24 AM
thanks stormich that is very helpful.

Srry i put post in the wrong spot.
MonstaFondla
12-16-2009, 05:33 PM
Miranda with time anchor is predominantly a bomb runner, it can be used to fight but it's weaker than it's trickster counterpart imo

In my opinion, time anchor is the best plane for scoring kills in Altitude.
[Y]
12-16-2009, 07:16 PM
In my opinion, time anchor is the best plane for scoring kills in Altitude.

Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....

And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
djdigga
12-18-2009, 11:09 PM
;26007']Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....

And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....

use loopy double missile, ultracap/turbocharge and flexi wings. THE ULTIMATE ANTO MIRANDA! you just simply emp them and if they warp or change directions, u-turn and hit them with your double fire.
Evan20000
12-18-2009, 11:16 PM
;26007']Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....

And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....

A good miranda will probably kill you a lot if you're a loopy. Doesn't matter what red perk he has.
thatdarnedbob
12-19-2009, 10:28 AM
A good miranda will probably kill you a lot if you're a loopy. Doesn't matter what red perk he has.

A good loopy will probably kill you a lot if you're a miranda. Either that or avoid you. Mostly the avoiding, actually.

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