arty
12-16-2009, 07:15 AM
Hello all,
I mostly play ball but I am branching out in a major way and was looking for some sound advice in TBD.
I was wondering if some one could put up a guide as to what role each of the popular plane types *should* play in TBD? (if i missed it, just point me in the right direction)
I think it would benifit the community as a whole and does not need to be super detailed, although the more information the better(I think).
Thanks in advance.
I mostly play ball but I am branching out in a major way and was looking for some sound advice in TBD.
I was wondering if some one could put up a guide as to what role each of the popular plane types *should* play in TBD? (if i missed it, just point me in the right direction)
I think it would benifit the community as a whole and does not need to be super detailed, although the more information the better(I think).
Thanks in advance.
Stormich
12-16-2009, 07:48 AM
Loopy with double fire is used to snipe and can run bombs
Loopy with acid is used to snipe/control choke points/run bombs
Bomber is used to control choke points/spam them/lead bomb runs to soak up damage
Explodet is used as area control/choke control/leads the bomb runs to soak up damage
Biplane is the most versatile out of these, can fulfill any role but is worse off than the designated plane, biplane is a great bomb runner
Miranda with trickster is a sniper and possibly a bomb runner
Miranda with laser is a sniper that should mostly be focused on explodets and/or bombers
Miranda with time anchor is predominantly a bomb runner, it can be used to fight but it's weaker than it's trickster counterpart imo
I think i got all of them
Loopy with acid is used to snipe/control choke points/run bombs
Bomber is used to control choke points/spam them/lead bomb runs to soak up damage
Explodet is used as area control/choke control/leads the bomb runs to soak up damage
Biplane is the most versatile out of these, can fulfill any role but is worse off than the designated plane, biplane is a great bomb runner
Miranda with trickster is a sniper and possibly a bomb runner
Miranda with laser is a sniper that should mostly be focused on explodets and/or bombers
Miranda with time anchor is predominantly a bomb runner, it can be used to fight but it's weaker than it's trickster counterpart imo
I think i got all of them
Kuja900
12-16-2009, 08:32 AM
Thread moved.
arty
12-16-2009, 09:24 AM
thanks stormich that is very helpful.
Srry i put post in the wrong spot.
Srry i put post in the wrong spot.
MonstaFondla
12-16-2009, 05:33 PM
Miranda with time anchor is predominantly a bomb runner, it can be used to fight but it's weaker than it's trickster counterpart imo
In my opinion, time anchor is the best plane for scoring kills in Altitude.
In my opinion, time anchor is the best plane for scoring kills in Altitude.
[Y]
12-16-2009, 07:16 PM
In my opinion, time anchor is the best plane for scoring kills in Altitude.
Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
djdigga
12-18-2009, 11:09 PM
;26007']Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
use loopy double missile, ultracap/turbocharge and flexi wings. THE ULTIMATE ANTO MIRANDA! you just simply emp them and if they warp or change directions, u-turn and hit them with your double fire.
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
use loopy double missile, ultracap/turbocharge and flexi wings. THE ULTIMATE ANTO MIRANDA! you just simply emp them and if they warp or change directions, u-turn and hit them with your double fire.
Evan20000
12-18-2009, 11:16 PM
;26007']Time anchor is also the most annoying red perk to go against when playing loopy. Unless I go head-on and spam rockets, I usually die cuz the alien plain just suddenly appears right behind me with a fully charged energy shot. Any half-decent altitude player in general can just spam D+ hold F and win....
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
A good miranda will probably kill you a lot if you're a loopy. Doesn't matter what red perk he has.
And I already read eth's loopy guide. He covers loopy vs trickster and lazor, but not time anchor....
A good miranda will probably kill you a lot if you're a loopy. Doesn't matter what red perk he has.
thatdarnedbob
12-19-2009, 10:28 AM
A good miranda will probably kill you a lot if you're a loopy. Doesn't matter what red perk he has.
A good loopy will probably kill you a lot if you're a miranda. Either that or avoid you. Mostly the avoiding, actually.
A good loopy will probably kill you a lot if you're a miranda. Either that or avoid you. Mostly the avoiding, actually.
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